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Old Aug 27, 2006, 02:46 AM // 02:46   #21
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Quote:
Originally Posted by troyismyname
is it just me or is 13 healing, 4 smite, 11 prot, 14 divine, 8 tactics more than 200 attribute points?

just wondering kuz i cant get the tact to 8

~Troy
you get sup runes, you are a 55 monk and thus have your 200atributes +3 in each monks attribute and +1 in another (helmet)
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Old Aug 27, 2006, 12:32 PM // 12:32   #22
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I use the healing +1 scalp design with Superior Healing Prayers rune.

9 + 1 + 3 Healing
1+3 Smiting
8 +3 Protection
11 + 3 Divine Favour
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Old Aug 27, 2006, 09:52 PM // 21:52   #23
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Hi, I don't farm often and was wondoring if the new (at least to me) 605 hp monk is better overall compared to a 55 monk for dual farming the underworld. Seems like it would be worse since you don't have the advantage of the superior runes. I might put a bit of cash down and try this build out since I guess it has some of the advantages of both.

Couldn't you drop the -50 icon and go for another one? Doesn't seem like it would hurt the build if I'm not mistaken.

Thanks.

Last edited by l Batman l; Aug 27, 2006 at 10:05 PM // 22:05..
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Old Aug 27, 2006, 09:52 PM // 21:52   #24
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Makosi and I were able to lure about 5 groups:

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Old Aug 27, 2006, 10:40 PM // 22:40   #25
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And from my point-of-view:



Quote:
Originally Posted by I Batman I
Hi, I don't farm often and was wondoring if the new (at least to me) 605 hp monk is better overall compared to a 55 monk for dual farming the underworld. Seems like it would be worse since you don't have the advantage of the superior runes. I might put a bit of cash down and try this build out since I guess it has some of the advantages of both.

Couldn't you drop the -50 icon and go for another one? Doesn't seem like it would hurt the build if I'm not mistaken.

Thanks.
The main advantage for me is that I can tank the terrorweb dryders which s near impossible with a 600hp build because of the burning. In other words, this build is safe in most circumstances. 600hp is fine versus full melee but if you want to kill other monsters, this build has it covered.

Edit: Gabrielle Darc = God of all SS/SV necros.
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Old Aug 28, 2006, 02:06 AM // 02:06   #26
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... it isnt impossible at all to kill terrorwebs with a 600 build.. ive done it many a time while doing ice king
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Old Aug 28, 2006, 03:12 AM // 03:12   #27
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Yeah, but it's much easier to deal with Terrorwebs when 55ing...

imo Jerrypants is the god of all SS/SV, but I still consider Makosi as the god of all 55s

Edit: for the person considering making a 55, it's worth it. If you buy the cheapest Asectics set possible (Shing Jea, I don't use SB when I monk UW so I use my 15k Ascetics...) and the superior runes, it's now less than 20k. 20k may seem like a lot, but you can easily make it back in an hour of UW farming. When Makosi and I clear the Vale, Labyrinth and Ice Wastes, we each get ~3-4 ecto+4-5k in drops, and we can usually pull it off in ~45-50 mins making it well worth your while...

Last edited by RadeonDJ9600; Aug 28, 2006 at 03:16 AM // 03:16..
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Old Aug 28, 2006, 03:52 AM // 03:52   #28
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i tried this, and i had 1 problem, the healing didnt help at all it seemed. they would hit and i would only go down it seemed. instead of doing the little pop like it does with breeze, i only would get hit and then slowly go up. because of breeze and mending.... anyways, just wondering if i could get a solution there, and maybe why it is happening to me only it would seem
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Old Aug 28, 2006, 04:27 AM // 04:27   #29
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nice build, but dang *Jaw drops open* OMFG the experience and skill points you HAVE!
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Old Aug 29, 2006, 02:44 AM // 02:44   #30
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edit nvm didnt see the second page lol
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Old Aug 29, 2006, 03:43 AM // 03:43   #31
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I tried and liked the build but I feel uneasy without Blessed Signet. Everything went smooth when I tried it, I just don't feel as safe with Blessed Signet. Nice build though.

Wouldn't it be better to put less points in Tactics and put them over to Smiting for a faster adrenaline gain?
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Old Aug 29, 2006, 12:07 PM // 12:07   #32
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I use a similar build on my monk, but mine was a bit cheaper to create. I have about 330-355 hp (not exactly sure atm) and use the same skill setup except I bring blessed signet instead of Bonneti's Defense.

While I will not proclaim to be an expert on duo farming UW, I do believe there are a couple advantages to the build I run as opposed to the one from the OP. Since Balth's Spirit isn't prevented from being activated from Bonneti's I still get plenty of energy and can always use Blessed Signet to regen energy faster than waiting for the 1 pip regen and/or Blood Rit from the necro to recharge me when needed between battles. Also the the armor I use (while also being the Shing Jea Ascetics) only has one Superior Protection rune along with a Major Healing and Major Divine Favor, so it is a good bit cheaper to produce. I don't need to wield a -50 offhand and use Kephket's Refuge which allows for a bit more advantage from weapon mods and also gives a bit more flexibility in weapon choice allowing this build again to be a bit cheaper. Having higher HP allows for a bit of safety zone to help just incase some of the Darknesses manage to get Flurry up and fail to trigger Spirit Bond as well as a little breathing room if you don't cast/recast SB soon enough.

Since I have more hp, I put more attributes in Protection to get more healing from SB. I run 9 Healing Prayers (although I running 8 Healing would be just as good, I simply have leftover attributes to be able to put it at 9) which gives me +3 regen from Mending and +7 regen from Breeze. The reason I keep it at this is because the maximum regen you can have at any one time is 10. Any additional regen only serves to counter degen, which only comes in the form of bleeding from fighting Aataxes and is really not a risk.


As I said, I'm no expert on Duo UW runs and there are likely some advantages to the 55 SB build presented, but since I have cleared UW with this build quite safely I thought some might benefit from seeing this. If there is a flaw in my logic it would also be nice to see where I have been mistaken. If I am not mistaken then perhaps others could benefit from learning the advantages I percieve. With this said I will not argue that the build that the OP gives works as can be seen by the massive exp he/she has and in no way mean to argue that it is not a legitamate build.
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Old Aug 29, 2006, 12:09 PM // 12:09   #33
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Adrenaline is never a problem for me yet I do like to aggro a lot. Try hitting foes in with your axe/sword and adrenaline should pile up quite fast and once you get used to it, you'll forget about blessed signet. The only time I ever have energy problems is when I do something stupid and die and am resurrected with 25% energy and have to renew my enchantments.

Quote:
Since I have more hp, I put more attributes in Protection to get more healing from SB. I run 9 Healing Prayers (although I running 8 Healing would be just as good, I simply have leftover attributes to be able to put it at 9) which gives me +3 regen from Mending and +7 regen from Breeze. The reason I keep it at this is because the maximum regen you can have at any one time is 10. Any additional regen only serves to counter degen, which only comes in the form of bleeding from fighting Aataxes and is really not a risk.
I like to kill the Terrorweb Dyrders too which spam constant burning spells when SB is not up so the breeze + mending combo counters that and more (occasionally I'll do the Minblade Spectres which use Migraine). Like I said before, this build is a 'safety' build and my death rate has gone down significantly since I began using this. Your build will probably cope with Terrorwebs too with your build from what I see These are just easy variations of the classic invinci-monk build.

Last edited by makosi; Aug 29, 2006 at 12:19 PM // 12:19..
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Old Aug 29, 2006, 01:38 PM // 13:38   #34
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Just a quick question from the SS's point of view..

What is doing the 85 dmg to multiple smites?
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Old Aug 29, 2006, 01:48 PM // 13:48   #35
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Desecrate Enchantments.
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Old Aug 29, 2006, 02:35 PM // 14:35   #36
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Quote:
Originally Posted by makosi
Adrenaline is never a problem for me yet I do like to aggro a lot. Try hitting foes in with your axe/sword and adrenaline should pile up quite fast and once you get used to it, you'll forget about blessed signet. The only time I ever have energy problems is when I do something stupid and die and am resurrected with 25% energy and have to renew my enchantments.
I'll be completely honest with you. The reason I don't use Bonneti's is because I go Mo/Me when using my monk as a healer in most PvE situations and I'm generally too lazy to switch secondaries to go farming.


Quote:
Originally Posted by makosi
I like to kill the Terrorweb Dyrders too which spam constant burning spells when SB is not up so the breeze + mending combo counters that and more (occasionally I'll do the Minblade Spectres which use Migraine). Like I said before, this build is a 'safety' build and my death rate has gone down significantly since I began using this. Your build will probably cope with Terrorwebs too with your build from what I see These are just easy variations of the classic invinci-monk build.
I've actually never tried the Terrorwebs, so I'll have to test it out with my build sometime.
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Old Aug 29, 2006, 04:27 PM // 16:27   #37
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Well makosi.. i dont know why u have problems with the terrorwebs.. i can tank them easly, and my smiter kills them with Soj, it works fine only takes a while 2 do..
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Old Aug 29, 2006, 04:56 PM // 16:56   #38
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I don't have problems with Terrorwebs. Did I say that somewhere? I suggested that it might be hard with a 600hp build if that's what you mean?
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Old Aug 29, 2006, 04:57 PM // 16:57   #39
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Quote:
Originally Posted by Exile Of Heaven
Well makosi.. i dont know why u have problems with the terrorwebs.. i can tank them easly, and my smiter kills them with Soj, it works fine only takes a while 2 do..
First of all, I don't think Makosi said he had troubles with Terrorwebs.

Second of all, what was the point of you post? Are you just trying to bragging pointlessly hoping someone will care or do you have an alternate strategy you want to share?
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Old Aug 30, 2006, 07:15 AM // 07:15   #40
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My partner and I have been doing the UW bit for a while and each time we try to go a little bit further. Smite runs are easy now and I rarely die, only problem comes when there are 9 or more smites in a group (which tends to happen a few times). I just can't keep up when they all hit simultaneously.

The build makes very good sense and would make clearing out a few places quite a bit easier and faster. Thus I was wondering how do you start off?

Do you take the lost soul quest and then aggro a group of the grasps with a group of Aatxes or do you run through the first chamber and grab them all? How do you cope with Spell Breaker only lasting 23 odd seconds?
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